Update Note 0.64.0

by Nikita Abramchik

Dear UFL Players,

A scheduled maintenance update will take place on May 29, from 07:00 to 09:00 UTC. The server will be unavailable during this time, and matches will be inaccessible from 06:45 UTC.

Please note that while the server is expected to be back online by 09:00 UTC, minor delays are possible. If the game is not accessible immediately after 09:00 UTC, rest assured it will be available shortly.

Dragonborn Team Pass

Duration: May 29 – July 17
What to expect: 9 pages of content, visuals, and rewards.

The Divisions Reset

All players will be placed into new divisions based on their final standing in the previous ranked season:

Bronze 6 → Bronze 6

Bronze 5 → Bronze 5

Bronze 4 → Bronze 5

Bronze 3 → Bronze 5

Bronze 2 → Bronze 5

Bronze 1 → Bronze 5

Silver 3 → Bronze 5

Silver 2 → Bronze 4

Silver 1 → Bronze 3

Gold 3  → Bronze 2

Gold 2  → Bronze 1

Gold 1  → Silver 3

Platinum 3 → Silver 2

Platinum 2 → Silver 1

Platinum 1 → Gold 3

Ruby 2  → Gold 2

Ruby 1  → Gold 1

Diamond 1 → Platinum 3

Premier → Platinum 2

Upon entering a new division, players will receive:

  • A reward for reaching that division

  • Rewards for all lower divisions as well

Ranked season rewards will be distributed based on the division held at the end of the season. 

Season 2 powered by adidas continues.

Gameplay

General Balancing

  • Adjusted gameplay balance to favor attacking play.

Shooting

  • Aiming System:

    • Players with lower attacking stats now find it harder to shoot accurately into the top corner, while those with higher stats can do so more effectively.

  • Basic Shot:

    • Initial ball speed now corresponds more accurately to shot power.

    • Shot spread has been reworked — now affected by player speed, position, foot strength, distance to goal, and shot angle.

Defence

  • Improved agility in defensive mode (jockey).

  • Collision & Physics:

    • Fewer fouls, falls, and yellow cards.

    • More non-foul collisions causing players to lose balance.

Animations

  • Added fake shot animations during receiving and dribbling.

  • New turning animations with varied speed transitions (e.g. BaseRun → JokeySprint).

  • Added back-ball interception animation.

  • New GK animations for Catch, Deflect, and Miss.

  • Updated defensive mode (jockey) animations.

Goalkeeper

  • Fixed erratic behavior outside the penalty area.

  • Fixed unnatural dive reactions to deflected shots and rebounds off the post.

Player Movement & Mechanics

  • Added unique run styles for Ronaldo, Messi, Mbappé, Haaland, De Bruyne.

  • Stabilized passive tackles — fewer misses.

  • Increased probability of serious injuries.

  • Improved grounded through pass logic.

  • Players can now tackle opponents performing aerial skill moves (rainbow flick, sombrero).

  • Updated stamina settings for several players.

  • Referee logic reworked to follow the diagonal system.

  • Linesmen now correctly raise the flag for offsides.

Fixes

  • Ball no longer phases through the goalpost and incorrectly triggers a corner.

  • Fixed soft-lock after goal celebration off-camera.

  • Landing point of clearances now displays correctly.

  • Addressed awkward turning after fake shot on pass receive.

  • Free Kicks:

    • Fixed incorrect animation when shooting near post.

    • Shot power now scales properly with button press.

    • Shots under 50% power are now more effective from dangerous areas.

    • Pass targeting is now restricted to wall players (random backward passes removed).

    • Fixed issue where halftime could end during a corner, goal kick, or offside cutscene.

AI Assist

Defence

  • Increased backline width inside the penalty box.

  • Decreased reaction radius to opponent sprints.

  • Reduced pass interception range.

  • Widened gap between defence and midfield lines.

Active Containment

  • Significantly improved target selection and positioning during passes or opponent dribbles.

Pressing

  • Reduced stamina drain when using the “Constant Pressure” defensive style.

Individual Tactics

  • “Defensive Position” settings now more clearly affect player behavior, including how far they move and how tightly they mark.

Attacking AI

  • Attackers given more freedom to position themselves for passes.

Goalkeeper

  • Improved GK positioning during flank free kicks.

Set Pieces

Corners:

  • Better player selection and positioning in the box, on defence.

  • Fixed attackers bunching into a single point during corner routines.

  • Fixed midfielders incorrectly joining attacks with “Stay Back” tactic enabled.

AI Bot

Difficulty Levels

  • All bot difficulties reviewed.

  • Two new levels added.

    • Beginner

    • Amateur

    • Intermediate

    • Professional

    • Legendary

  • Difficulty progression is now smoother and more realistic.

  • Significantly improved AI behavior at lower levels.

  • Improved AI logic in defensive covering scenarios.

Set Piece Behavior

Corners:

  • Defenders mark the most probable targets.

  • In attack, bots now vary routines, including short passes, and are better at choosing targets for crosses.

Goal Kicks:

  • Defensive bots select likely marking targets.

  • Attacking bots make optimal pass decisions and mix up play.

Fixes

  • Bot-controlled defenders no longer misposition.

  • Fixed bot fouling caused by user spamming cover button.

  • GK bots no longer pass to opponents during goal kicks.

Audio and Visual

  • Improved replay visuals — more dynamic camera work, unobstructed key scenes.

  • Enhanced controller vibration when opening skin packs.

  • Better audio for ball impacts across stadium objects.

  • Enhanced sound design for transitions in pause menu.

  • Fixed some lines of commentary.

  • Improved net visuals.

  • Added new cutscene for second yellow card and sending off.

  • Fixed various stadium visual bugs.

  • Enhanced base photos of players.

  • Updated the replay for clear offside situations.

Player Model Updates (78 Total) including:

  • Darwin Nunez

  • Diogo Costa

  • Bremer

  • Diogo Jota

  • Joao Cancelo

  • Granit Xhaka

  • Josko Gvardiol

  • Christopher Alan Nkunku

  • Antonio Rudiger

  • Rodrygo Silva de Goes

  • Achraf Hakimi

  • Manuel Obafemi Akanji

  • Guglielmo Vicario

  • Yann Sommer

  • Gregor Kobel

  • Ivan Provedel

  • Mateo Retegui

  • Marc-Andre ter Stegen

Content

  • New stadiums added:

    • Bridge Meadow (Haverfordwest County, licensed)

    • Alphamega (Aris, licensed)

    • Fire Bowl (Dragonborn Team Pass)

  • New customization items from Dragonborn Team Pass.

  • 2 Game Changers skin packs:

    • Pack 1 opens: June 5

    • Pack 2 opens: June 12

Other Updates

PVE Quests

  • Challenges now available in multiple modes: Competitive (Ranked and Showdown), Playoffs.

  • Quest UI differs by mode.

  • Progress still shown in Match Results — now includes mode-specific info.

Training Mode

  • In Free and Free Kick modes, ball roam zone extended to the whole half-pitch.

  • GK is less restrictive within the box in Free mode.

  • 12 new free-kick shot points added.

  • Fixed defensive player collision during set-pieces.

Plus:

  • Various UI bugs and crashes fixed.

UFL Community

Join the thriving UFL community on our official Discord server and across social media: X, Facebook, Instagram, YouTube, Threads, TikTok.

Need help?

If you encounter technical issues when installing or playing UFL, our Support Portal is your go-to resource. You can report any problems directly on the main page by submitting a request.

See you on the pitch!

The UFL Team